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Half-real : video games between real rules and fictional worlds

Half-real : video games between real rules and fictional worlds
Author
Jesper Juul
Kütüphanedeki Yer Numarası
GV1469.3 .J88 2011

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Combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.